
At the simplest, it has things like more auto-save points, more offbeat level design that forces the player to think laterally, things like that. Developers themselves have called bullshit on that, with DLC generally being things that would otherwise be left out of the game entirely I especially like how Bioware approaches the concept, with this being one of the earliest examples of them consciously trying to polish the Mass Effect experience. There are two main batarians in the story, and they pretty much cover the gamut of batarian responses to humans – the main villain, Balak, holds a grudge against humans enough to try and kill a planet over it, but he also has a sidekick who comes to you and tries to settle things peacefully in exchange for information he was just here for ‘a simple slave run’ and make some money.ĭLC gets a bad rap in the gaming community as a way for developers to squeeze more money out of players, deliberately holding things back to get that extra dollar.

When humans started colonising the galaxy, they ended up encroaching on areas the batarians assumed they’d called dibs on, and they threw a collective hissy fit and withdrew from Citadel space when the Council didn’t give a shit (I feel like a techie delivering exposition in a cop show writing like that). The premise is that batarian terrorists have taken over an asteroid being used as a base for a bunch of engineers and are flinging it into a planet a la Armegeddon.

This story has about half the substance of the major plot quests, or about twice the substance of sidequests, and it has both high stakes and major development of a setting detail. This is the only major DLC released for this game – there’s also a fairly unsubstantial shooting gallery, but has no story outside of a smarmy asshole you beat and is mainly made out of recycled elements.
